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2019 dev thread
#3
5th February

Argh gotta update this more often! Bloody endo etc.

- courtesy of UlyssesBlue/TheDarkDesert on DA, I now have a vastly improved shade system. Instead of 2 alleles and 6 combos, there are now 2 pairs of alleles which work together and produce 18 combos (12 of which are extra shades). And only 3 images are ever used - lightest, darkest and medium colour at various opacities - so I can delete hundreds of unused shade images now. Woo!

- got manual generator on jsfiddle. Need to transplant it onto site. Figure out how to arrange dropdowns nicely...

- rethink the paint system maybe? Remove the ugly crackle/fracture textures, at least. A few more digits can be used for white marks, in different shapes.

- eye colours, horn/hoof/beak/leg colours (simpler, have only 5 shades), additional colours and areas... maybe magic elements and shapes for them (like effect under the feet, glowing eyes, surrounding body in a ring)...

- gotta make and upload the gradient versions of all marks. That leaves 1 last slot for some other 'alternative version' of markings. Hmm, maybe leave it free for later.

- currently shading the qilin and hippalectryon bases.

8th Feb

- qilin and hippy are both working. Looks like I need to tweak the colours, now the shade system is different; 'gold' looks bright green-yellow, etc.

- had idea to use a pair of alleles for visibility. XX means full opacity, Xx means 50% and xx means the marking doesn't appear at all.
This will free up p-p- pattern, so it's no longer 'Hidden' (empty) but can be Minimal. So there's a 5th version of all marks. I'll have to go back and edit griff/uni.

10th Feb

Currently going back over the first two breeds and editing all their marks. Some needed cleaning up anyway (messy edges) or were questionable/ugly.

Note to self: tabby, cheetah, clouded leopard, stars, filigree, butterfly, lace/spangle... these marking sets can be added later, perhaps as 'hybrid' marks.
For example, if a griff is carrying tiger and leopard, their coat displays tabby. Tabby is not a gene in itself, it's just visual, and only appears if those 2 proper genes are there.
Every marking layer will have these 2 slots (main and carry) and either one may be passed down when breeding.
If a hybrid mark is available, it'll show, else only the main mark will show, and you might not know what's being carried.

12th Feb

... these marks are taking way too long... and the new brindle-back marking on the uni looks like it's been splattered with bird poo. Fabulous.

Ittermat mentioned a little 'message in bottle' feature, I might try and code one now. Notes...
- to write a message, user must have a blank piece of paper and a glass bottle. It's anonymous (uid stored but not shown) but author can sign if they want.
(for simplicity, I'm not gonna include the ink and quill items; here, an NPC will provide the writing stuff)
- bottle floats around (in DB table) until another user finds it in sea (update owner column to them), and reads the message. They can choose to destroy it, release it again, or keep it as it is.
If destroy, they get the glass bottle to use again.

Could be neat to use this in site storylines, like hinting about big events coming up. Admin can release a few hundred bottles with warnings. Or useful tips/secrets in general, stuff that NPCs would write to each other... and achievements for sending or collecting X bottles...
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Messages In This Thread
2019 dev thread - by GwynMil - 01-01-2019, 04:26 PM
RE: 2019 dev thread - by GwynMil - 01-12-2019, 12:59 AM
RE: 2019 dev thread - by GwynMil - 02-05-2019, 06:48 PM
RE: 2019 dev thread - by GwynMil - 02-16-2019, 05:33 PM
RE: 2019 dev thread - by GwynMil - 02-28-2019, 06:20 PM
RE: 2019 dev thread - by GwynMil - 03-17-2019, 08:59 PM
RE: 2019 dev thread - by GwynMil - 04-23-2019, 07:54 PM
RE: 2019 dev thread - by GwynMil - 05-03-2019, 08:31 PM