04-23-2019, 07:54 PM
14-15 April
Finally finished the group and tag page. Creating, editing and deleting. Woo.
Probably should put a mini flock search there too, so you can bring up lists of names with checkboxes, and move griffs around immediately.
16 April
Randomly decided to remake the junkyard feature. 20 random items - probably crap but with tiny chance of being good - are listed. You can send a griff to dive in and grab them, free, but costing them some health etc. Also likely to cost you some health too. Max 5 per day.
17 April
Started some NPC test pages. First is a mystery shop; you can pay 100, 1k, 5k, 10k etc tokens and get surprise items for each band. Might be crap like paying 1k for fruit, or pay 50k and get several Amazing Plumes...
To add later: you can do all of them once daily, and higher seniority unlocks higher bands up to 100k.
18 April
Updated the Finder tool and implemented it in another NPC page.
Decided to er... 'be inspired by' the Neopets petpage feature. Some griffs can have custom webpages attached to them, where owner can write HTML/CSS and fill it with whatever. It's not available by default, you have to unlock it for each griff. This NPC handles it.
You can also look up and edit their pages from here, to save you going to each griff's profile.
19 April
Just cleaning up some framework scripts. Soooo much unused/unwanted crap, classes and functions. Like a maze. Took ages just to turn off the automatic line breaks between rendered Comments!
20-22 April
- Added order options to search results. You can now search your flock by highest/lowest ID, exp, energy, health, age... etc. Thought it may be convenient.
- Started making the kitchen. It'll work exactly the same way the lapidary workshop does. For now, you can just feed griffs from there. Searching by diet type feels useful.
Finally starting to test some of the new manuscript-style breed art. Only lines and flat blue bases now... but the folders/URLs are arranged in a nice way, and the full set of functions to generate images are working! First getting the names of breed/shape/stage (much prettier than using numbers), then assembling the appropriate layers and outputting the div with them all.
So, next...
- extend this to all coat images, including flock thumbnails, and stop using Imagick ever again (aww, bit sad)... done! Whew, tricky CSS to resize and centrally align the different-sized coats for each growth stage.
- try to generate smaller thumbnail-size versions of all images, just to use for thumbnails. Full sizes only needed for profiles. ... also done! Annoyingly the tiny versions can have larger file sizes than the originals - darn Imagick. Guess I'll have to download, manually use TinyPNG and then re-upload everything later... sigh.
- generate the flat blue bases in the full palette of new colours, and test those colours/genes.
After those are all done, can start adding more body parts again, etc.
Finally finished the group and tag page. Creating, editing and deleting. Woo.
Probably should put a mini flock search there too, so you can bring up lists of names with checkboxes, and move griffs around immediately.
16 April
Randomly decided to remake the junkyard feature. 20 random items - probably crap but with tiny chance of being good - are listed. You can send a griff to dive in and grab them, free, but costing them some health etc. Also likely to cost you some health too. Max 5 per day.
17 April
Started some NPC test pages. First is a mystery shop; you can pay 100, 1k, 5k, 10k etc tokens and get surprise items for each band. Might be crap like paying 1k for fruit, or pay 50k and get several Amazing Plumes...
To add later: you can do all of them once daily, and higher seniority unlocks higher bands up to 100k.
18 April
Updated the Finder tool and implemented it in another NPC page.
Decided to er... 'be inspired by' the Neopets petpage feature. Some griffs can have custom webpages attached to them, where owner can write HTML/CSS and fill it with whatever. It's not available by default, you have to unlock it for each griff. This NPC handles it.
You can also look up and edit their pages from here, to save you going to each griff's profile.
19 April
Just cleaning up some framework scripts. Soooo much unused/unwanted crap, classes and functions. Like a maze. Took ages just to turn off the automatic line breaks between rendered Comments!
20-22 April
- Added order options to search results. You can now search your flock by highest/lowest ID, exp, energy, health, age... etc. Thought it may be convenient.
- Started making the kitchen. It'll work exactly the same way the lapidary workshop does. For now, you can just feed griffs from there. Searching by diet type feels useful.
Finally starting to test some of the new manuscript-style breed art. Only lines and flat blue bases now... but the folders/URLs are arranged in a nice way, and the full set of functions to generate images are working! First getting the names of breed/shape/stage (much prettier than using numbers), then assembling the appropriate layers and outputting the div with them all.
So, next...
- extend this to all coat images, including flock thumbnails, and stop using Imagick ever again (aww, bit sad)... done! Whew, tricky CSS to resize and centrally align the different-sized coats for each growth stage.
- try to generate smaller thumbnail-size versions of all images, just to use for thumbnails. Full sizes only needed for profiles. ... also done! Annoyingly the tiny versions can have larger file sizes than the originals - darn Imagick. Guess I'll have to download, manually use TinyPNG and then re-upload everything later... sigh.
- generate the flat blue bases in the full palette of new colours, and test those colours/genes.
After those are all done, can start adding more body parts again, etc.

