All about critters. Later.
There are 75 colours available - 15 colours with 5 shades each.
Critters have 4 sets of colour and shade genes, and each part is inherited separately, the hue or darkness being somewhere between the parents'.
You can often see the resemblance between relatives.
Salmon |
Coral |
Carnelian |
Blood |
Mahogany |
Almond |
Coffee |
Toast |
Cinnamon |
Chocolate |
Shell |
Peach |
Tangerine |
Bronze |
Sienna |
Vanilla |
Lemon |
Gold |
Goldenrod |
Mustard |
Gooseberry |
Olive |
Lime |
Fern |
Moss |
Mint |
Jade |
Leaf |
Emerald |
Forest |
Pearl |
Duck Egg |
Persian |
Myrtle |
Peacock |
Ice |
Aquamarine |
Sky |
Ocean |
Indicolite |
Cloud |
Azure |
Cobalt |
Indigo |
Navy |
Mist |
Pigeon |
Slate |
Steel |
Dusk |
White |
Silver |
Stone |
Smoke |
Jet |
Thistle |
Lavender |
Heather |
Grape |
Raisin |
Lilac |
Wysteria |
Amethyst |
Royal Purple |
Midnight |
Dawn |
Orchid |
Heliotrope |
Violet |
Byzantine |
Rose |
Tulip |
Fuchsia |
Cherry |
Cranberry |
The Base and Eye colours will always appear on a critter's body, while the two Extra layers in-between can vary. You can selectively breed critters to have markings - such as stripes, underbelly or lacing - on the 3 non-Base layers, or make the Extra layers disappear entirely.
(image here, of a few critters)
Here's one critter with the same colours but different marking genes. Lots of variety is possible!
Be aware that due to body shapes, some markings are shaped differently on certain breeds, or may not appear at all - how can a featherless critter show lacing? They still carry those genes and can pass them on, though.
Critters can learn up to 4 physical moves or spells. The abilities are the same as those that griffs can learn - see Move List for details.
Up to 2 abilities can be inborn, meaning they're inherited from parents and the critter knows them naturally. Some types of critter found in the wild will always know certain abilities. Don't worry about getting stuck with undesirable moves though - you can train them to forget things, or use magic scrolls to teach them the abilities you want. Just like big griffs!
Unlike griffs though, critters aren't affiliated with particular magic elements. Any critter can learn any move, and they don't have physical or magic stats that affect its power. They're effectively interchangeable, apart from their coat genes.
Critters cannot fight each other, but while assigned as a griff's companion, they can help out in battles by providing small boosts to the griff's stats, and sharing their abilities. The griff will become able to use a move or cast a spell as if they knew it themselves. This can be useful if your griff hasn't learned many of their own yet, or their spell list is limited by element. Attaching an 'elite' critter with some powerful moves to an inexperienced griff is a good way to help them train against opponents.
While a critter is kept on your island, you can freely: